The March Against Death, Diablo III: Reaper of Souls Review

“So when Does Reaper of Souls come out?”

“March, 25th, 12AM EST!” I said it so fast, I even caught myself off guard.

“A little excited are we?” My friend asked with a grin on his face. I motioned and made a small gap with my thumb and index finger.


Diablo III: Reaper of Souls was released last week. Since then I’ve had a hard time even goingback to play other amazing games that came out in march including Titanfall (Hint: I really love Titanfall). So in this review I’ll go over the Crusader class, general thoughts of ACT V, as well as a bit about Adventure Mode.

The Crusader

The crazy person, that I am, managed to already get my Crusader to level 70. While an interesting class, I can’t help but feel weak when compared to the other classes that I play (Barbarian and Wizard).

When it comes to dealing damage, I currently feel like crusaders struggle in that aspect. Generating Wrath isn’t the same as other resources, and generally puts the crusader in a bind when they run out of it. As I reached the last few levels (playing on Master difficulty) my crusader struggled to deal with even just basic enemies, and fighting Champions and Elite monsters tiresome.

That being said Crusaders have a large amount of flexibility and group utility they offer to parties. Being able to choose between melee or ranged, crusaders certainly have a nice choice of attacks and abilities. The crusader especially excels at assisting other players in either staying alive or dishing out large amounts of damage.

Perhaps I haven’t found the right build, or have enough gear on my Crusader. That being said if you’re looking to run around throwing hammers and obliterating everything in sight like Paladins did in Diablo II, you’re going to be disappointed.

ACT V

The fifth act starts players in Westmarch, a kingdom west (BIG SURPRISE!) of New Tristram. Players are sent into the city to defend its citizens from the attacks of Malthael, the main antagonist.  Through out the act players get to explore the Westmarch’s city, wildlife, and even return to Pandemonium in the final parts of the act.

In addition to the campaign’s story, several other tales and events pop up in Westmarch as well. Players learn about a rebellion that takes place during Malthael’s attacks, as well as more history of the Nephalem. Players have a much stronger grasp and understanding of Westmarch as opposed to Caldeum, or Bastion’s Keep from the original game.

The game’s boss fights have had a significant increase in depth. The act sports three major boss fights, all of which present a significant challenge, with their various attacks and abilities. Your encounter with Diablo at the end of Act IV, is a walk in the park compared to Malthael’s onslaught. At one point I was close to  punching my monitor while fighting some of these bosses, making them terribly exciting.

If that wasn’t enough the game’s soundtrack also has been nothing short of fantastic. As you progress through the various areas of Westmarch, the music helps set the stage to help you understand the sorrow, and problems that plague the area. Every zone’s music seems perfectly tailored for the game, as opposed the game’s original and easily forgettable soundtrack.

There were only a few things wrong with the act in general (a tad long, and some obnoxious new mobs) so ACT V easily ended up being a very memorable and exciting part of the expansion.

Adventure Mode

The newest feature to come to Diablo III in terms of endgame is adventure mode. Players fulfill bounties by completing certain objectives. Objectives can range from killing bosses, to completing events throughout various acts. However the best part of adventure mode is that you can seamlessly switch between acts without having to leave the game. Looking to farm keys for your new Hellfire ring? No problem you can do all of that in adventure mode, and not have to re-create a game each time you kill a warden.

For completing bounties, players are rewarded with gold, experience points, blood shards, and rift keystone fragments. Once every bounty is completed in an act players are awarded a horadric cache, which contains even more loot for players.

Using these resources gives players a way to develop their characters further, or even gear up new or lesser geared characters.

Conclusion

Diablo III: Reaper of Souls has revitalized the game, and made it a great expansion that is nothing short of Blizzard’s caliber. The new Legendaries (Did someone say Thunderfury, Blessed Blade of the Windseeker?), references too numerous to mention, and the general comedic banter between characters only improves the game’s enjoyment. While having a few hiccups (no one’s perfect) the expansion pack was worth every penny and every hour I’ve spent playing it so far.

 

 

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One response to “The March Against Death, Diablo III: Reaper of Souls Review

  1. Well, I have been playing D3 since day one back in may 2012. The game has come a long way since then.. Blizzard is pretty good with the whole “if it is worth doing, it is worth doing right”. Still, a lot of people feel they released D3 too soon.

    I suppose I would have to agree with that, especially considering what they have been able to come up with in the last 2 years. Seems to me though that if they DID release the game too soon, OK – but they have been doing things right ever since, or at least they have been moving in the right direction since launch, to be fair.

    Nowadays I am just waiting for the next patch and I am logging on with my 4 wiz setup now and then just for a run or two. If anyone is interested in multiboxing, you can grab some cheap cd keys here: http://bit.ly/WLB5mT – info about boxing here: http://www.dual-boxing.com/content/ – that is basically the go-to place for multiboxers.

    It is easy to burn out by doing the same thing too much, so I am as mentioned just logging on now and then these days. Then again, every time there is a major patch it is usually game time 🙂

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